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How ‘Wall-E’ Predicted the Latest Disney Sora Deal

The 2008 animated feature foreshadowed Disney’s move to license its characters to OpenAI.

By Precious Fondren
Disney Sora licensing deal
Photo by Drew Angerer/Getty Images

Disney’s latest move into the artificial intelligence hole feels like déjà vu for those who saw the movie Wall-E, the animated Disney feature from 2008.

Disney announced a sweeping three-year agreement with Sora, OpenAI’s generative short-form video platform, granting access to more than 200 characters across the Disney, Pixar, Marvel, and Star Wars brands. The partnership will allow Sora to generate user-prompted social videos featuring these characters, environments, costumes, and props. Disney emphasized that “the agreement does not include any talent likenesses or voices.”

“The rapid advancement of artificial intelligence marks an important moment for our industry, and through this collaboration with OpenAI we will thoughtfully and responsibly extend the reach of our storytelling through generative AI,” Disney CEO Bob Iger said in a press release, “while respecting and protecting creators and their works.“ Iger went on to say that the licensing deal “put imagination and creativity directly into the hands of Disney fans” and opens the door “more personal ways to connect with the Disney characters and stories they love.”

Alongside bringing their characters to the platform the most striking part of the deal is that Disney is also investing a light $1 billion into Open AI and plans to incorporate ChatGPT and OpenAI APIs across its products. This is a big shift that kind of mirrors a storyline Disney itself created 17 years ago.

In Wall-E, humans become so dependent on automated systems that creativity, labor, and even basic physical movement deteriorate. Entertainment, meals, mobility, and communication are handled by robots, while humans can’t really do much. Earth, trashed and abandoned, becomes uninhabitable. 

No one is saying Disney and OpenAI are ushering in the apocalypse. But the parallels are hard to ignore, as it's basically a world where tech companies shape not just what we consume, but how we imagine. 

As these AI platforms develop a new brand of “entertainment,” the question becomes: Is this the beginning of the end of real creativity?